Blog post20 min read
From constraint models to playable puzzle gamesDraft
I wanted to play some puzzles produced by my constraint-programming experiments. That small wish grew into nine games.

I wanted to play some puzzles produced by my constraint-programming experiments. That small wish grew into nine games.

The main result is a public collection of 434,201 generated Sudoku instances, ranging from 6×6 to 36×36. The paper's experiments provide a map of how their propagation-based hardness changes with size.